Consumer Behavior in Social Mediums: a Study of the Impact of Social Networking Sites and Massively Multiplayer Online Role-playing Games on College Students' Academic and Social Lives

نویسندگان

  • Laura Johnston
  • John Nevins
چکیده

Consumer Behavior is an interdisciplinary field that marketers use to understand the wants and behavior of consumers. It focuses on how people decide to spend their available resources, such as time or money, on a product or service and examines issues such as why, how often, and the impact of making such a decision. This study will incorporate the Social Cognitive Theory’s assessment of expected outcomes based on consumers’ own direct experiences that incite continued participation with the Use and Gratification Theory’s idea of social need that may result in need gratification, leading to unintended results. Users of SNSs and MMORPGs participate in social mediums because they expect positive outcomes, such as being able to satisfy their social needs online. However, this may result in unintended consequences, such as lower grades or diminished faceto-face social interaction. My project examines the impact of social mediums on college students’ academic and social lives by looking at academic performance, the presence of a significant other, and social interaction, in search of any unintended consequences. The analyses show that SNS users who spend much time on SNSs have lower grades if they have at least one very strong pressure to study. Students without very strong pressure do not have lower grades if they spend much time on SNSs; in fact, moderate SNS users had slightly higher grades. I also found that females with who spend much time on SNSs are more likely to have a significant other than those who spend little time on SNSs. Males who spend much time on SNSs are less likely to have a significant other than males who spend little time on SNSs. Finally, the analyses show that students who spend more time on MMORPGs have lower grades than those who spend little

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Social Interactions in Massively Multiplayer Online Role-Playing Gamers

To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create str...

متن کامل

Gender Swapping and Socializing in Cyberspace: An Exploratory Study

Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of online gaming (e.g., typical playing behavior) in the lives of online gamers, (b) the effect of online socializing in the lives of gamers, and (c)...

متن کامل

The State of Online Social networking among Library and Information Sciences Students

Background and Aim: The present paper discusses results of a study which aimed to explore the knowledge and use of Online social networking by MLIS students in Iran and to explore their perceptions of using that technology for academic and professional purposes, and challenges they face for using them. Method: The research method was explorative and empirical. Data was collected through a web-b...

متن کامل

Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games

Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupational, social, and other recreational activities and relations. A number of gaming motives have b...

متن کامل

Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games

One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2018